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Playtest insights for indie devsFree during the beta

Playloop

See exactly where players struggle. Without watching the playthrough.

Drop in a playtest and Playloop tells you who got stuck, what confused them, where the build broke pacing, and which patch actually fixed it, in plain English. The AI playtest tool we built here at the studio, now open to every indie dev.

Install in under 10 minutes · first insight in ~90 seconds · free during the beta
[01]

We built it for our own games.

We’re a small studio. We don’t have the time to sit and watch four-hour recordings of every playtest, and neither do you. So we built the tool we wished we had: drop it into the game, let players play, and get back a clear read on where they actually struggled.

The Stars Are Not Ready uses Playloop for its in-game feedback. It’s how we tune pacing, catch the spots that confuse new players, and tell whether a patch actually landed. It worked so well for us that we opened it up.

If you make games, Playloop turns your playtests into answers, not homework.
Example insight Tester · RedFox42
“Players miss the dash. Most never bind it, then bounce on the first timed jump in zone 2.”
Friction · 7 of 12 sessions · first seen in build 0.4.2 · fixed in 0.4.3
Dogfooded on our own studios’ games
Turtlevania Games
Turtlevania GamesThe Stars Are Not Ready
turtlevaniagames.com →
Wander & Wilt Studios
Wander & Wilt StudiosNecromancer’s Army
wanderandwilt.com →
[02]

What you get back.

Who got stuck

The exact moment players hit friction (the wall, the wrong turn, the fight nobody beats), pinpointed across sessions.

What confused them

Tutorials that didn’t land, unclear goals, controls nobody found. The stuff that quietly costs you players.

Where pacing broke

Difficulty spikes, dull stretches, and the points where testers drifted off and never came back.

Which patch fixed it

Compare builds side by side and see whether your change actually worked. The next build tells you.

Every session, any engine

Unity, Unreal, Godot, Python, or TypeScript, plus raw video and audio uploads and a Discord integration.

Plain-English summaries

Per session, per tester, per build. Skim the takeaways in a minute instead of scrubbing a recording for an afternoon.

[03]

How it works.

01
Drop in the SDK
Add Playloop to your build in under ten minutes. Pick your engine and go.
02
Players play
Sessions stream in as your testers play, wherever they are, on whatever build.
03
Get the read
Your first insight lands in about 90 seconds. No tagging, no spreadsheets.
04
Ship the fix
Patch what hurt, then compare builds to confirm it actually worked.
[04]

Plans.

Free during the beta. Start with your own AI key at no cost, or let Playloop handle the AI for you.

Free

Bring your own key

Wire up your own OpenAI, Anthropic, or Gemini key and run analysis at no cost. The whole loop, on your own AI.

Indie Dev

Managed AI

Let Playloop run the AI for you (no keys to manage) with room for a real playtest cadence.

Studio

For teams

More volume and a shared workspace for studios running playtests across builds and testers.

See the full breakdown and current pricing at playloop.gg/pricing →

Turn your next playtest into answers.

Learn more at playloop.gg →
Turtlevania Games