Drop in a playtest and Playloop tells you who got stuck, what confused them, where the build broke pacing, and which patch actually fixed it, in plain English. The AI playtest tool we built here at the studio, now open to every indie dev.
We’re a small studio. We don’t have the time to sit and watch four-hour recordings of every playtest, and neither do you. So we built the tool we wished we had: drop it into the game, let players play, and get back a clear read on where they actually struggled.
The Stars Are Not Ready uses Playloop for its in-game feedback. It’s how we tune pacing, catch the spots that confuse new players, and tell whether a patch actually landed. It worked so well for us that we opened it up.
The exact moment players hit friction (the wall, the wrong turn, the fight nobody beats), pinpointed across sessions.
Tutorials that didn’t land, unclear goals, controls nobody found. The stuff that quietly costs you players.
Difficulty spikes, dull stretches, and the points where testers drifted off and never came back.
Compare builds side by side and see whether your change actually worked. The next build tells you.
Unity, Unreal, Godot, Python, or TypeScript, plus raw video and audio uploads and a Discord integration.
Per session, per tester, per build. Skim the takeaways in a minute instead of scrubbing a recording for an afternoon.
Free during the beta. Start with your own AI key at no cost, or let Playloop handle the AI for you.
Wire up your own OpenAI, Anthropic, or Gemini key and run analysis at no cost. The whole loop, on your own AI.
Let Playloop run the AI for you (no keys to manage) with room for a real playtest cadence.
More volume and a shared workspace for studios running playtests across builds and testers.
See the full breakdown and current pricing at playloop.gg/pricing →