| Title | The Stars Are Not Ready |
|---|---|
| Developer | Turtlevania Games |
| Publisher | Turtlevania Games (self-published) |
| Founded | 2022, by two friends |
| Based in | United States |
| Genre | Arcade roguelite |
| Platforms | PC (Windows, macOS) via Steam · Browser via itch.io |
| Release date | Demo available now. Full release to be announced. |
| Price | Demo free. Full game price to be announced. |
| Steam | store.steampowered.com · app 4854380 |
| Game page | turtlevaniagames.com/the-stars-are-not-ready |
| Press contact | contact@turtlevaniagames.com |
| Press assets | Download the full asset bundle (zip) |
A neon arcade roguelite where momentum is the weapon: surf a vast dark void and smash it apart at full speed across ten reshuffling zones.
The Stars Are Not Ready is a neon arcade roguelite with no trigger to hold. You build momentum and ram everything to dust, charging your core to OVERLOAD and tearing a path across ten reshuffling zones toward the guardians waiting at the edge of the dark.
You are loose in a vast neon void, and the only way through it is speed. Build momentum, ram everything to dust, charge your core to OVERLOAD, and tear a path across ten zones to the things waiting at the edge of the dark.
Every zone is reshuffled into a new shape, and between them you choose your route: chase the rich zones for salvage, the bounty zones for elite kills, or the calm zones to catch your breath. Trade hull at the shrines for mutations that bend your ship's rules, then pair the right two to evolve them.
Guardians fall to the same rule as everything else: hit the corners, at speed, until they shatter. The stars are not ready. Go anyway.
No trigger to hold. You surf, dash, and smash asteroids, towers and hunters apart by hitting them hard enough, then ride the wreckage into the next kill.
Ten zones, each reshuffled into a new shape: open void, asteroid belts, pylon corridors, fence mazes, dense cluster fields.
Each radiates from a rift out in the dark. Seal it to end the effect, or leave it humming and take the risk.
Between zones you pick your path. Rich, bounty, or calm. Every card you pick is a bet.
Trade hull at the shrines for mutations that bend the rules, then pair the right two to evolve them. Bank salvage into permanent perks, cores, ships and trails.
Something waits at the end of every zone, and it falls to one brutal rule: smash the corners.
Logo · white on dark
Logo · black on light
Icon · squareFounded in 2022 by two best friends with a shared passion for storytelling. We began with a simple idea: a game about a turtle. That playful concept grew into a studio dedicated to meaningful gaming experiences. Our name reflects a love for classic -vania games, with Billie the turtle as our mascot.
"We believe the best games are the ones that stay with you long after you've put the controller down."
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Screenshots, key art, logos and the full copy in one zip. No form, no email gate, no asking first.