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Late, and nobody left

A bench, a lamp, and a very long idea.

Dominoes. Ramps. Spinners. Bells. All of it standing perfectly still, waiting on somebody to start something.

Keep going ↓
Your half of the work

You lay the chain.

Snap to the grid, drag to paint a curve, place the awkward one by hand. Bells pay double for anything toppling near them, so shape beats size every time.

One button

Then you press topple.

The whole run goes off at once. Chains fork, bells stack, gold tiles split the wave in two and both halves keep scoring. The counter climbs and the pitch climbs with it.

Then the floor above changes the rules

Charms do not nudge a number.
They change what you build.

Clear a floor's quota and you draft one of three. Five slots. A sixth draft forces a drop. What you carry is the whole build.

Routing

Gaps Leap

The wave jumps empty space. You stop chaining and start routing.

Compounding

Echo Bells

Every fifth tile fires again. Cluster your bells and it compounds.

Forking

Gold Rush

Gold tiles split the wave in two, and both halves keep scoring.

Spread

Wide Wave

The topple fans outward. One line becomes a whole field.

Each new floor brings its own verb: fans, magnets, portals. And it automates the floor below.
Coming soon Toppleworks
An incremental you build with your hands

Lay the chain. Press topple. Watch the counter catch fire. Pay once, no timers, no energy, nothing sold inside a run, and an ending you can actually reach. From Turtlevania Games.

Know the day it opens.

There is no store page yet. Leave your email and we will tell you the day Toppleworks goes live, and nothing else. One game, one email, and a confirm first.

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While you wait