Gaps Leap
The wave jumps empty space. You stop chaining and start routing.
Dominoes. Ramps. Spinners. Bells. All of it standing perfectly still, waiting on somebody to start something.
Snap to the grid, drag to paint a curve, place the awkward one by hand. Bells pay double for anything toppling near them, so shape beats size every time.
The whole run goes off at once. Chains fork, bells stack, gold tiles split the wave in two and both halves keep scoring. The counter climbs and the pitch climbs with it.
Clear a floor's quota and you draft one of three. Five slots. A sixth draft forces a drop. What you carry is the whole build.
The wave jumps empty space. You stop chaining and start routing.
Every fifth tile fires again. Cluster your bells and it compounds.
Gold tiles split the wave in two, and both halves keep scoring.
The topple fans outward. One line becomes a whole field.
Lay the chain. Press topple. Watch the counter catch fire. Pay once, no timers, no energy, nothing sold inside a run, and an ending you can actually reach. From Turtlevania Games.
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